Skip to content

Package: MuenzwurfMoveGeneratorImpl

MuenzwurfMoveGeneratorImpl

nameinstructionbranchcomplexitylinemethod
MuenzwurfMoveGeneratorImpl()
M: 0 C: 8
100%
M: 0 C: 0
100%
M: 0 C: 1
100%
M: 0 C: 2
100%
M: 0 C: 1
100%
generate(MuenzwurfPlayer, MuenzwurfState)
M: 5 C: 0
0%
M: 0 C: 0
100%
M: 1 C: 0
0%
M: 1 C: 0
0%
M: 1 C: 0
0%

Coverage

1: /*
2: * Copyright © 2021-2023 Fachhochschule für die Wirtschaft (FHDW) Hannover
3: *
4: * This file is part of ipspiel24-demo.
5: *
6: * Ipspiel24-demo is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
7: * License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later
8: * version.
9: *
10: * Ipspiel24-demo is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
11: * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
12: *
13: * You should have received a copy of the GNU General Public License along with ipspiel24-demo. If not, see
14: * <http://www.gnu.org/licenses/>.
15: */
16: package de.fhdw.gaming.ipspiel24.muenzwurf.core.domain.impl;
17:
18: import java.util.Optional;
19:
20: import de.fhdw.gaming.ipspiel24.muenzwurf.core.domain.MuenzwurfMoveGenerator;
21: import de.fhdw.gaming.ipspiel24.muenzwurf.core.domain.MuenzwurfPlayer;
22: import de.fhdw.gaming.ipspiel24.muenzwurf.core.domain.MuenzwurfState;
23: import de.fhdw.gaming.ipspiel24.muenzwurf.core.moves.MuenzwurfMove;
24: import de.fhdw.gaming.ipspiel24.muenzwurf.core.moves.factory.MuenzwurfMoveFactory;
25: import de.fhdw.gaming.ipspiel24.muenzwurf.core.moves.impl.MuenzwurfDefaultMoveFactory;
26:
27: /**
28: * Implements the {@link MuenzwurfMoveGenerator} interface.
29: */
30: final class MuenzwurfMoveGeneratorImpl implements MuenzwurfMoveGenerator {
31:
32: /**
33: * The move factory.
34: */
35: private final MuenzwurfMoveFactory moveFactory = new MuenzwurfDefaultMoveFactory();
36:
37: @Override
38: public Optional<MuenzwurfMove> generate(final MuenzwurfPlayer player, final MuenzwurfState state) {
39: // choose "no" to punish lame strategies
40: return Optional.of(this.moveFactory.createTailsMove());
41: }
42: }