Package: VGStrategyEins
VGStrategyEins
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| VGStrategyEins(VGMoveFactory) | 
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| computeNextMove(int, VGPlayer, VGState) | 
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| toString() | 
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Coverage
1: package de.fhdw.gaming.ipspiel22.VGStrategyEins.strategy;
2: 
3: import java.util.Optional;
4: 
5: import de.fhdw.gaming.core.domain.GameException;
6: import de.fhdw.gaming.ipspiel22.searchtree.algorithm.MinMaxAlgorithm;
7: import de.fhdw.gaming.ipspiel22.vierGewinnt.domain.VGPlayer;
8: import de.fhdw.gaming.ipspiel22.vierGewinnt.domain.VGState;
9: import de.fhdw.gaming.ipspiel22.vierGewinnt.domain.VGStrategy;
10: import de.fhdw.gaming.ipspiel22.vierGewinnt.moves.VGMove;
11: import de.fhdw.gaming.ipspiel22.vierGewinnt.moves.factory.VGMoveFactory;
12: 
13: /**
14:  * VGStrategyEins.
15:  * 
16:  * @author DonPablo
17:  *
18:  */
19: public class VGStrategyEins implements VGStrategy {
20: 
21:     /**
22:      * VGMoveFactory.
23:      */
24:     private final VGMoveFactory movesFactory;
25: 
26:     /**
27:      * VGStrategyEins Constructor.
28:      * 
29:      * @param moveFactory
30:      */
31:     public VGStrategyEins(final VGMoveFactory moveFactory) {
32:         this.movesFactory = moveFactory;
33:     }
34: 
35:     @Override
36:     public Optional<VGMove> computeNextMove(final int gameId, final VGPlayer player, final VGState state)
37:             throws GameException, InterruptedException {
38:         final Bewertung vgGame = new Bewertung(player, state, movesFactory);
39:         final MinMaxAlgorithm<VGPlayer, VGState, VGMove, Bewertung> vg = new MinMaxAlgorithm<>(vgGame);
40:         return vg.getBestMove(5);
41:     }
42: 
43:     @Override
44:     public String toString() {
45:         return VGStrategyEins.class.getSimpleName();
46:     }
47: 
48: }