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Content of file C4GSTMoveStrategy.java

package de.fhdw.gaming.ipspiel23.c4.gststrategy;

import java.util.ArrayList;
import java.util.Collection;
import java.util.Optional;

import de.fhdw.gaming.core.domain.GameException;
import de.fhdw.gaming.core.domain.Move;
import de.fhdw.gaming.ipspiel23.c4.domain.IC4Player;
import de.fhdw.gaming.ipspiel23.c4.domain.IC4State;
import de.fhdw.gaming.ipspiel23.c4.moves.IC4Move;
import de.fhdw.gaming.ipspiel23.c4.moves.factory.IC4MoveFactory;
import de.fhdw.gaming.ipspiel23.c4.strategies.IC4Strategy;
import de.fhdw.gaming.ipspiel23.gst.domain.ICalculatorKopplung;
import de.fhdw.gaming.ipspiel23.gst.domain.IKopplung;
import de.fhdw.gaming.ipspiel23.gst.domain.impl.GstKopplungsMoveCalculator;
import de.fhdw.gaming.ipspiel23.gst.strategies.impl.GstKopplungNegaMax;
import de.fhdw.gaming.ipspiel23.gst.strategies.impl.GstKopplungNegaMaxMultithreading;



/**
 * GSTMoveStrategy for C4 Game.
 */
public class C4GSTMoveStrategy implements IC4Strategy {

    
    
    
    /**
     * The calculator used for computing the next move.
     */
    private ICalculatorKopplung<IC4Player, IC4State> calc;
    
    
    /**
     * The MoveFactory.
     */
    private IC4MoveFactory moveFactory;
Avoid unused private fields such as 'moveFactory'.
Detects when a private field is declared and/or assigned a value, but not used. Since PMD 6.50.0 private fields are ignored, if the fields are annotated with any annotation or the enclosing class has any annotation. Annotations often enable a framework (such as dependency injection, mocking or e.g. Lombok) which use the fields by reflection or other means. This usage can't be detected by static code analysis. Previously these frameworks where explicitly allowed by listing their annotations in the property "ignoredAnnotations", but that turned out to be prone of false positive for any not explicitly considered framework.
    
        

public class Something {
    private static int FOO = 2; // Unused
    private int i = 5; // Unused
    private int j = 6;
    public int addOne() {
        return j++;
    }
}

        
    
See PMD documentation.
/** * The C4-GST-Kopplung. */ private IKopplung<IC4Player, IC4State> c4Kopplung; /** * . */ private GstKopplungNegaMaxMultithreading<IC4Player, IC4State> negamax; //private GstKopplungNegaMax<IC4Player, IC4State> negamax; /** * Creates new C4GSTMoveStrategy with given MoveFactory. * @param moveFactory */ public C4GSTMoveStrategy(IC4MoveFactory moveFactory) { this.moveFactory = moveFactory; this.c4Kopplung = new C4GSTKopplung(moveFactory); //this.negamax = new GstKopplungNegaMax<>(); this.negamax = new GstKopplungNegaMaxMultithreading<>(); this.calc = new GstKopplungsMoveCalculator<>(); } @Override public Optional<IC4Move> computeNextMove(int gameId, IC4Player player, IC4State state) throws GameException, InterruptedException { //final Collection<Move<IC4Player, IC4State>> possibleMoves = c4Kopplung.getPossibleMoves(state).get(); return Optional.of((IC4Move) calc.calculateMove(c4Kopplung, state, 1000, negamax)); } @Override public String toString() { return C4GSTMoveStrategy.class.getSimpleName(); } }