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Package: FGCinemaStrategy

FGCinemaStrategy

nameinstructionbranchcomplexitylinemethod
FGCinemaStrategy(FGMoveFactory)
M: 0 C: 6
100%
M: 0 C: 0
100%
M: 0 C: 1
100%
M: 0 C: 3
100%
M: 0 C: 1
100%
computeNextMove(int, FGPlayer, FGState, long)
M: 0 C: 5
100%
M: 0 C: 0
100%
M: 0 C: 1
100%
M: 0 C: 1
100%
M: 0 C: 1
100%
toString()
M: 0 C: 3
100%
M: 0 C: 0
100%
M: 0 C: 1
100%
M: 0 C: 1
100%
M: 0 C: 1
100%

Coverage

1: package de.fhdw.gaming.ipspiel24.fg.strategy;
2:
3: import java.util.Optional;
4:
5: import de.fhdw.gaming.ipspiel24.fg.domain.FGPlayer;
6: import de.fhdw.gaming.ipspiel24.fg.domain.FGState;
7: import de.fhdw.gaming.ipspiel24.fg.domain.FGStrategy;
8: import de.fhdw.gaming.ipspiel24.fg.moves.FGMove;
9: import de.fhdw.gaming.ipspiel24.fg.moves.factory.FGMoveFactory;
10:
11: /**
12: * Cinema Strategy.
13: */
14: public class FGCinemaStrategy implements FGStrategy {
15:
16: /**
17: * The factory for creating FG moves.
18: */
19: private final FGMoveFactory moveFactory;
20:
21: /**
22: * Creates an {@link FGSayYesStrategy}.
23: *
24: * @param moveFactory The factory for creating FG moves.
25: */
26: FGCinemaStrategy(final FGMoveFactory moveFactory) {
27: this.moveFactory = moveFactory;
28: }
29:
30: @Override
31: public Optional<FGMove> computeNextMove(
32: final int gameId,
33: final FGPlayer player,
34: final FGState state,
35: final long maxComputationTimePerMove) {
36: return Optional.of(this.moveFactory.createCinemaMove());
37: }
38:
39: @Override
40: public String toString() {
41: return FGCinemaStrategy.class.getSimpleName();
42: }
43: }