Skip to contentMethod: toString()
      1: /*
2:  * Copyright © 2020 Fachhochschule für die Wirtschaft (FHDW) Hannover
3:  *
4:  * This file is part of othello-core.
5:  *
6:  * Othello-core is free software: you can redistribute it and/or modify
7:  * it under the terms of the GNU General Public License as published by
8:  * the Free Software Foundation, either version 3 of the License, or
9:  * (at your option) any later version.
10:  *
11:  * Othello-core is distributed in the hope that it will be useful,
12:  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13:  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14:  * GNU General Public License for more details.
15:  *
16:  * You should have received a copy of the GNU General Public License
17:  * along with othello-core.  If not, see <http://www.gnu.org/licenses/>.
18:  */
19: package de.fhdw.gaming.othello.core.domain.impl;
20: 
21: import java.util.List;
22: import java.util.Map;
23: import java.util.Optional;
24: import java.util.Random;
25: import java.util.stream.Collectors;
26: 
27: import de.fhdw.gaming.core.domain.DefaultGame;
28: import de.fhdw.gaming.core.domain.ObserverFactoryProvider;
29: import de.fhdw.gaming.othello.core.domain.OthelloField;
30: import de.fhdw.gaming.othello.core.domain.OthelloFieldState;
31: import de.fhdw.gaming.othello.core.domain.OthelloGame;
32: import de.fhdw.gaming.othello.core.domain.OthelloMoveChecker;
33: import de.fhdw.gaming.othello.core.domain.OthelloPlayer;
34: import de.fhdw.gaming.othello.core.domain.OthelloState;
35: import de.fhdw.gaming.othello.core.domain.OthelloStrategy;
36: import de.fhdw.gaming.othello.core.moves.OthelloMove;
37: import de.fhdw.gaming.othello.core.moves.factory.OthelloMoveFactory;
38: import de.fhdw.gaming.othello.core.moves.impl.OthelloDefaultMoveFactory;
39: 
40: /**
41:  * Implements the Othello game.
42:  */
43: final class OthelloGameImpl extends DefaultGame<OthelloPlayer, OthelloState, OthelloMove, OthelloStrategy>
44:         implements OthelloGame {
45: 
46:     /**
47:      * The random number generator used for generating random moves.
48:      */
49:     private static final Random RANDOM = new Random();
50: 
51:     /**
52:      * The number of rows (and columns) of the board.
53:      */
54:     private final int boardSize;
55:     /**
56:      * The move factory.
57:      */
58:     private final OthelloMoveFactory moveFactory;
59: 
60:     /**
61:      * Creates an Othello game.
62:      *
63:      * @param id                        The ID of this game.
64:      * @param initialState              The initial state of the game.
65:      * @param strategies                The players' strategies.
66:      * @param maxComputationTimePerMove The maximum computation time per move in seconds.
67:      * @param moveChecker               The move checker.
68:      * @param observerFactoryProvider   The {@link ObserverFactoryProvider}.
69:      * @throws IllegalArgumentException if the player sets do not match.
70:      * @throws InterruptedException     if creating the game has been interrupted.
71:      */
72:     OthelloGameImpl(final int id, final OthelloState initialState, final Map<String, OthelloStrategy> strategies,
73:             final long maxComputationTimePerMove, final OthelloMoveChecker moveChecker,
74:             final ObserverFactoryProvider observerFactoryProvider)
75:             throws IllegalArgumentException, InterruptedException {
76: 
77:         super(id, initialState, strategies, maxComputationTimePerMove, moveChecker, observerFactoryProvider);
78:         this.boardSize = initialState.getBoard().getSize();
79:         this.moveFactory = new OthelloDefaultMoveFactory();
80:     }
81: 
82:     @Override
83:     public Optional<OthelloMove> chooseRandomMove(final OthelloPlayer player, final OthelloState state) {
84:         final boolean usingBlackTokens = player.isUsingBlackTokens();
85:         final List<OthelloField> fields = state.getBoard().getFieldsBeing(OthelloFieldState.EMPTY).values().stream()
86:                 .filter((final OthelloField field) -> field.isActive(usingBlackTokens)).collect(Collectors.toList());
87: 
88:         if (fields.isEmpty()) {
89:             return Optional.of(this.moveFactory.createSkipMove(usingBlackTokens));
90:         } else {
91:             final int index = OthelloGameImpl.RANDOM.nextInt(fields.size());
92:             final OthelloField field = fields.get(index);
93:             return Optional.of(this.moveFactory.createPlaceTokenMove(usingBlackTokens, field.getPosition()));
94:         }
95:     }
96: 
97:     @Override
98:     public String toString() {
99:         return String.format("OthelloGame[id=%d, boardSize=%d, %s]", this.getId(), this.boardSize, this.gameToString());
100:     }
101: 
102:     @Override
103:     public int getBoardSize() {
104:         return this.boardSize;
105:     }
106: }