Summary
- added MinimaxStrategy and Factory, missing evaluation method (details)
- added working getPossibleMovesMethod, added Strategy to module-info, (details)
- added evaluate implementation (details)
- added two in a row for evaluate (details)
- added comments (details)
- added temporary multithreading for initial minimax branch structure (details)
- typo (details)
- completely re-implemented evaluate, removed multithreading from minimax (details)
- better than randomStrategy!! (details)
- removed debug comments, added comments (details)
- removed evaluate zyklomatic complecity (details)
- removed minimax strategy from vierConnects gui and moved it to its own (details)
- fixed requirements for minimax VierGewinnt (details)
- removed obsolete function (details)
- added move ordering (details)
- added: minimax termination once end of game (details)
- final touchups (details)
- Added test cases, fixed various comment spelling errors (details)
- Updated VierConnects POM (details)