Summary
- added ipspiel24-minimax (details)
- up to date to main (details)
- whatever its just on this branch (details)
- changed to minimax, added minimax module in pom and moduleinfo (details)
- added minimax now inside of the tictactoe strategy (details)
- barely working (details)
- added negamax, now there are two not working algorithms (details)
- it works (details)
- removed ipspiel-minimax folder (details)
- changed to negamax (details)
- added a comment to find the changed file in the srcCode (details)
- removed old file (details)
- Added (not working) generic minimax (details)
- still not working (details)
- removed old reundundant class (details)
- still Errors with illegal cast but bound mismatch error is taken care of (details)
- NO ERRORS! Algorithm still not working (details)
- temp commit fuer flo (details)
- working if minimax is X somehow (probably dark magic) (details)
- ipspiel24: module ipspiel24-minimax integrated into pom.xml (details)
- ipspiel24-minimax: placebo test case deleted (details)
- ipspiel24-minimax: pom.xml corrected (details)
- ipspiel24-minimax: pom.xml completed, Checkstyle and SpotBugs enabled (details)
- ipspiel24-minimax: added TODOs for missing comments (details)
- ipspiel24-tictactoe-core: unused interface removed (details)
- ipspiel24-tictactoe-strategy-minimax: MiniMax strategy moved into separate project (details)
- ipspiel24-tictactoe-core: TicTacToeGameBuilderFactory.getStrategies() now returns a list of suitably typed strategies (details)
- ipspiel24-tictactoe-core: made constructor public for usage in test cases outside the package (details)
- ipspiel24-tictactoe-strategy-minimax: don't consider moves after the game has finished (details)
- ipspiel24-minimax: don't negate Integer.MIN_VALUE as this doesn't work (details)
- ipspiel24-tictactoe-strategy-minimax: unit tests added (details)
- ipspiel24-tictactoe-core: reverted fixed column number erroneously committed (details)